I spoke to one of my 14 year-old pupils about World of Warcraft...
He was quite excited to see me looking at the pdf instruction file
for World of Warcraft ("loads better than Everquest") and he talked
to me about the stand-alone campaigns, how it felt real when you played
it...
But the main thing for me was when I asked him about "being good"
as an alternative to killing and pillaging. He responded that the goal
was to achieve money - gold, he informed me, was also of value and could
also be stolen and traded - in order to buy swords and other forms of
weaponry.
You can trade animals and 'fall in love with some girls', but the biggest
draw is that it is fun and every level offers a greater challenge, and
that your character becomes stronger.
'Oblivion' was a game suggested by other pupils, who had picked up on our
little informal conversation during a reading period.
He seemed just so au fait with the game, its narrative and objectives - much
shared by the games mentioned by the other pupils.
I pressed him on some of the ideas from Gee and Brown - the distribution of
knowledge within community (this is something that I have picked up from my
S4 all boys class, discussing previous and future online missions, despite their
close physical proximity when at home) - and he remembers undertaking "six,
probably" missions or campaigns organised by a leader and how this led to achieving
an overall objective.
He agreed - after thinking about it - that he was in some way learning - about
friendships, tactics - and that when people overstepped the mark they would suffer
a consequence for repeated offences. "Learning to Be" as Brown would suggest,
'construction' via a digital medium that facilitated the accretion of knowledge
and understanding across a community of practice existing in disparate times and space.
The Grand Transition - 'learning to be' - that is the 'demand-pull' model of learning.
And, this pupil is one of many who invest considerable amounts of time and
credence to the tasks entailed in successful participation of games like WOW.