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Silvana di Gregorio :: Blog :: Week 5 - Reflections on constructing a learning game activity with Google Earth

February 17, 2010

I feel we have gone into constructing our learning activity rather back to front.  We were given Google Earth as a platform to design a game and my initial response was - ??? – what kind of a game can we construct using Google Earth? This was a bit exasperated by the fact that I had already a long weekend away booked so I knew I would have less time to think about this. Luckily the deadline was extended – thank you Fiona and Anna.

I already had Google Earth on my computer and I have played with it before – mainly exploring different parts of the world – tracking my daughter when she went to Chile, last year – that sort of thing. But I have never created anything in Google Earth – although I have read placeholders and information that other people had put on it.

Before going away I was quite focussed on the reading for the week (see previous blogs) and doing some preliminary research to find out a) what games have been developed using Google Earth, b) educational resources using Google Earth and c) technical information, online tutorials etc on creating placemarks etc.

I was surprised by the number of educational resources (as well as other types of resources) that has been created with Google Earth.  One of them was a resource created by the UK Met Office on the effect of climate change on the Earth – with a timeline from 1999-2099.  Helen had mentioned climate change as a possible theme for our game and this Met Office climate change ‘skin’ seemed a good platform to build a game.  My Sonic Group team members liked the idea.  I immediately focussed on learning the technical aspects of creating placemarks etc and so did my team members.  I wasn’t focussed on what the learning objectives of the game were. I had a hazy idea that the players would learn about climate change from traversing the information the Met Office had already put in the climate change Google Earth ‘skin’.  I started to think about how game players could interact by taking on different roles in different parts of the world – with the idea that problems in one part of the world would also have impacts on other parts of the world – but quickly realised that was too ambitious.  Wesley showed us how we could create a quiz in Google Earth and that seemed a more realistic approach. So we have divided up the work in constructing the quiz but haven’t set out our learning objectives yet – although I can see we can do that retrospectively.  Given the time constraints and the skills we had to learn, we had to do this backwards.

However, I think we needed to first understand the affordances of Google Earth and what was possible before we could think of what kind of learning outcome would be best achieved within Google Earth. And I think the process I described above was doing that. So maybe it was not really so backwards.  This game is a first exploratory attempt to see what is possible using Google Earth. And our climate change topic is something that does uses the affordances that Google Earth offers.

Keywords: game_design, Google_Earth, IDGBL10

Posted by Silvana di Gregorio


Comments

  1. Hi Silvana

    Enjoyed your blog post. I came away from our Skype chat thinking just that: the one thing we didn't do was consider the learning objectives or the game characteristics we wanted to incorporate (eg Malone's fantasy, challenge etc). However, some of that is emerging now on the discussion board (thanks to your/Damon's latest posts). In the initial stages, however, you can't help but focus on the technical aspects. I was trying out some language-learning games in Second Life on Tuesday that required you to be able to talk, toggle mouseview, jump, navigate quickly, give directions etc, and my ineptness made me appreciate how you really to be fully proficient in the software before you can start benefitting from and immersing yourself in the learning experience. So perhaps, as you say, we had to do it 'back to front': we had to master the software before we could start considering the bigger picture.

    Helen

     

    Helen NewsteadHelen Newstead on Thursday, 18 February 2010, 11:52 UTC # |

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